Education and gamification is very important working with the learners. Our team has selected the best games and simulations to engage the groups and people in sustainability activities, train them and learn about them. Have fun and do it in digital way!

Agenda 2030 games

Four Agenda 2030-themed learning games lead middle schoolers and 2nd-level students to familiarize themselves with the sustainable development action program from the perspective of solidarity, decent work and economic equality.

The games have been developed as part of the On the road to becoming a global citizen project and implemented with development cooperation funds from the Ministry of Foreign Affairs.

With the help of four Agenda 2023 learning games (On the path to solidarity, on the path to economic equality, on the path to decent work conditions and on the path to sustainable development) students learn about sustainable development from the perspectives of solidarity, decent work conditions and economic equality. Games are developed by Nuorten Akatemia and teachers can use them in their lesson plans.

True or false?

 True or false is a fun and functional game about circular economy. Teacher can use this educational game in the classroom and create engaging learning experiences. The game is a great subject enrichment activity. Students will learn the principles of circular economy.

My2050 – an adventure game about the future and climate change

 My2050 is an entertaining combination of escape room and geocaching mixed with facts and possible future scenarios. It is open and free to play for anyone. User can start the adventure anytime, all user needs is a phone and 60 minutes of his/hertime. User can play My2050 either in Helsinki (starting from Kansalaistori), Espoo (Espoo Centre), Tampere (starting from Keskustori by the Old Church) or Vantaa (starting from Heureka, in Tikkurila). The game is also available in various new locations in spring 2023!

 

The Circula® Circular Economy and Entrepreneurship Game

Circular economy opens up new kinds of opportunities to business and consumption – wellbeing without overconsumption of natural resources. The Circula® Circular Economy and Entrepreneurship Game paints a picture of circular economy through creative teamwork. Circula® offers the players models for responsible business and sustainable lifestyle, self-awareness and appreciation of one’s own strengths as well as hope for a better future.Circula® excites both young and old alike. It is suitable for learners of different levels from 15-year-olds to adults. The game can be used in both secondary and upper secondary schools as well as in vocational education, universities of applied sciences, development work at companies, free time activity and as a tool for environmental counselling.

 

Havina – the development of Finnish society and the Finns’ relationship to forests

Havina is an educational game produced by the Finnish Forestry Association. Trough Havina game students learn about the development of Finnish society: how technology has changed the society, the relationship of Finns to forests and their lifestyle.

 

CHELLIS Online Learning Platform

Do you want to train your language skills? Are you interested in environmental issues and the United Nation’s Sustainable Development Goals? With the CHELLIS stories you can combine the two.

Choose the language you want to learn and your desired language level and find out what you can do to help the environment!
Log in to collect and save your badges and download certificates showing your language learning success and environmental awareness.

Available in English, French, German, Greek, Italian, Portuguese.
Language levels A2, B1, B2.

Mežotājs

Grow a sustainable forest by completing ecological, economic and social challenges, and finally by assessing your knowledge in a test! Test available in Latvian. 

Green public events

Am I environmentally friendly and what can I improve? What can I do to be more environmentally friendly? Game available in Latvian, Estonian and English. 

 The Division for Sustainable Development Goal

The Division for Sustainable Development Goals (DSDG) in the United Nations Department of Economic and Social Affairs (UNDESA) acts as the Secretariat for the SDGs, providing substantive support and capacity-building for the goals and their related thematic issues, including water, energy, climate, oceans, urbanization, transport, science and technology, the Global Sustainable Development Report (GSDR), partnerships and Small Island Developing States. DSDG plays a key role in the evaluation of UN systemwide implementation of the 2030 Agenda and on advocacy and outreach activities relating to the SDGs.

Footprint calculator

What is your ecological footprint? How many planets do we need if everybody lives like you? When is your personal Overshoot Day? Take the first step. 

ECO video game

Build a civiization in a symulated ecosysthem.  ECO is an online game where players must collaborate  to build a civilization in a world where everything they do affects the environment. Create a virtual society.

Sustainability games to transform organisations

Discover a new world to enable the Sustainable Development Goals and organisational adoption. Start to gain traction in your or your clients organisation. Sustainability Games opens up learning culture and boosts green skills to enable the circular economy. Manageable and measurable. Start with employee engagement and activate sustainable business transformation today.

Games4Sustainability

Teaching, learning and practicing sustainability through serious games. Games4Sustainability platform is a guide to making your sustainability message more compelling and accessible by employing games and social simulations.

U-M Environmental and sustainability online games

Learn how to make lives better and more sustainable—and have some fun along the way!

Explore our online U-M-student-developed games, which range in format and difficulty, and test your skills and knowledge of sustainability issues.

  • Grow and Test your Green Knowledge
  • Sort the Trash on Earth
  • Sustainable Rush!
  • The Wheel of Sustainability
  • Day in the Life
  • Biofuel

Games for sustainability

Games for Sustainability is the place where are provided a repository of outcomes from the Center for Behavior, Institutions and the Environment at Arizona State University on the use of experiments to study how people solve collective action problems related to the use of common resources. Those experimental games organization used in research, and translated them for use in education and for participatory activities with stakeholders. We provide protocols, data, tutorials and testimonials.

Learning for sustainability 

There are many intrinsic motivations for learning associated with games. The threat of failure is lowered. Games allow players to try, make mistakes or fail, and then try again without losing face. Discovery and application of learned skills in new contexts encourages exploration and experimentation. A sense of engagement continues during gaming. Computer games allow players to be stakeholders in the events that occur on the screen. Increasingly, there are a number of games being developed that help people learn about the issues involved in sustainable development. Besides which …. they are fun!

2030 SDGs GAME

The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030.

Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon, earning extensive media coverage and reaching over 300,000 participants.

2030 SDGs Game events are held in corporate, governmental, educational, and community settings. We now have over 1,200 certified facilitators in Japan and around 100 globally.

Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas.

The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel ‘worlds’ operating at the same time.)

Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 2 hours, and generally works best in a 2 ½ hour time frame.

Cornucopia

Cornucopia is a free STEM education game designed for use in classrooms and out-of-school time programs. Manage a plot of land, plant crops, and earn technology upgrades to make your farm successful!

Brought to you by the California Academy of Sciences.

SDG GAME | gisAction

 

EN – SDGame is an initiative promoted by gisAction to bring to everyone’s attention the issue of the Sustainable Development Goals (SDGs) to be achieved by 2030 proposed by the United Nations and signed by all Member States.

IT – SDGame è un’iniziativa promossa da gisAction per portare all’attenzione di tutti il tema degli Obiettivi di Sviluppo Sostenibile (Sustainable Development Goals – SDGs) da raggiungere entro il 2030 proposti dalle Nazioni Unite e firmati da tutti gli Stati Membri.

 

BioMa – il Biodiversitario Marino | il Museo Immersivo dell’Area Marina Protetta di Miramare

EN – The Biodiversity Marine (BioMa) is an environmental interpretation center designed to offer you a true immersive experience, usable in all seasons, in the entire variety of environments of the Gulf of Trieste and the Marine Protected Area of Miramare, from the surface of the sea to its depths, and of the many animal and plant species that make this stretch of sea a true oasis of marine biodiversity. 

IT – Il Biodiversitario Marino (BioMa) è un centro di interpretazione ambientale pensato per proporvi una vera e propria esperienza immersiva, fruibile in tutte le stagioni, nell’intera varietà di ambienti del Golfo di Trieste e dell’Area Marina Protetta di Miramare, dalla superficie del mare fino alle sue profondità, e delle tantissime specie animali e vegetali che fanno di questo specchio di mare una vera e propria oasi di biodiversità marina.

Sii curioso – Scopri il MATER-BI

EN – Want to find out more with respect to the biodegradability and compostability of products, the life cycle of bioplastics, or compost for soil regeneration?

IT – Vuoi scoprire di più rispetto alla biodegradabilità e alla compostabilità dei prodotti, al ciclo di vita delle bioplastiche o al compost per la rigenerazione dei suoli?

 

 

INaturalist

 EN – One of the world’s most popular nature apps, iNaturalist helps you identify plants and animals around you. Connect with a community of over 400,000 scientists and naturalists who can help you learn more about nature! Plus, by recording and sharing your observations, you provide research-level data for scientists studying to better understand and protect nature. iNaturalist is a joint initiative of the California Academy of Sciences and the National Geographic Society.

IT – Una delle app per la natura più popolari al mondo, iNaturalist ti aiuta a identificare piante e animali intorno a te. Mettiti in contatto con una comunità di oltre 400.000 scienziati e naturalisti che possono aiutarti a saperne di più sulla natura! In più, registrando e condividendo le tue osservazioni, fornirai dati di livello ricerca per gli scienziati che studiano per comprendere meglio e proteggere la natura. iNaturalist è un’iniziativa congiunta della California Academy of Sciences e della National Geographic Society.

Random Acts of Green Mobile App Challenge

Random Acts of Green® introduces a new way for you to keep track of your sustainability impact.

Receive rewards when you track, log & record your daily green acts on our mobile app.

 

What is a ‘Green Act‘?

A ‘Green Act’ can be as small as changing day-to-day behavior or as big as installing solar panels. All ‘Green Acts’ compound to big climate action if we all do it together. Each Green Act is quantified based on the amount of CO2e reduced by each action. The more Green Points you earn, the more you’ve helped our planet.

 

https://raog.ca/app/

Climate Neutral City

Creator: Goethe Institute Ireland

This is an international internet-based simulation game that can be played either in-person or online.

Students take on the roles of various interest groups in the fictitious city of Fonta, discuss and negotiate under the leadership of the mayor in their mother tongue, with which measures they can reduce the CO2 emissions of their city by 50% by the year 2030. After the actual simulation, the students create a three-minute video in which they present the measures that the city should implement to the fictitious city parliament.

 

Play the City

Number of players:  teams of up to 8-10 people.
Number of moderators: 2-3
Materials: game set (boxes imitating building)

With the idea of using physical games as a method for collaborative decision making and conflict resolution, this game offers players, free from professional jargon, the possibility of engaging with each other and reach shared solutions.

  • This game consists of 7 rounds, each representing a year and played for 10 minutes,
  • There are 5 minutes dedicated to construction and another 5 for negotiations,
  • Public polls take place in the middle and at the end of the game,
  • Player vote on each other’s projects (if not supported, project can be removed from the game),
  • Veto power can be activated by two platers: the policy maker and the activist.

 

Tadeof!

Related SDG: Peace, Justice and Strong Institutions
Number of players:  teams of up to 8-10 people.
Number of moderators: more than 3
Materials: gameboard (large format), gamepieces, scoring sheets

Tradeof! Is a mapping game that introduces concepts of ecosystem services, simulate group and cross-sector collaboration and decision-making.

It is played in two rounds, in the first being when the team place development pieces (hotels, farms, port expansions, roads) and the second, when they make decisions about replace development pieced and adding other conservation piece to help mitigate the costs of development. Between the first and the second phase, moderators explain concepts of natural capital and ecosystem services. Teams also get equipped with maps of ecosystem services for their gameboards.

The underlying premise is that with more information about natural capital better decision for both people and nature, will be made. It is a simple and introductory way for player to interact with the potential trade-off and synergies between traditional development and natural capital values.

Play the Fish Game

The Cloud Institute uses The Fish Game to start the conversation about education for sustainability w/ students and stakeholders. The simulation invites us to ‘go fishing’ and the object of each game is to “have as many fish as possible by the end of 10 rounds”. The game teaches system dynamics, ecological principles, responsible citizenship and more!

Decisions for the Seasons

Number of players:  3-100
Number of moderators: 1

Interactive game designed to support learning and dialogue about key aspects of long-term investments under uncertainty, with a special focus on financial preparedness needs.

Quantifiable risks, such as the (increased) future probability of a severe flood, are often difficult to be understood and integrated into decision making processes.

While particularly suited for people making decisions around financial preparedness, this game can be useful to a wide range of stakeholders affected by long-term climate risks (disaster managers, volunteers, metereological service authorities, donors, etc).

**Link with Climate Change: Extreme weather events are becoming increasingly frequent and severe under the influence of climate change. In this context, it is important that financial decision makers in organisations make smarter risk-aware decisions to better prepare for future disasters.

Actions and rules:

-Given context: Business representative working in the agricultural business aiming to have a prosperous province.

-Each player has one 6-sided die, a piece of paper, a pencil and 10 beans (representing the resources available to each player. Each simulated year, everyone starts with 10 beans; 1 bean per district)

-Each team receives: one 6-sided die. A team represents a region.

-Players draw their own playing boards for budget allocation: divide the blank paper in three parts, then draw a simple umbrella in the top part and a bucket in the bottom part, as shown in the figure.

The facilitator explains that the middle section represents regular business investment that brings prosperity. Investing the entire budget of 10 beans per year for prosperity can be great, if there are no floods or droughts…

-Players cannot shared or give away beans (to avoid unrealistic altruism and cooperative ways)

Winner in this game: The group winner is the team with the fewest ‘humanitarian crises’ (red stones) at the end of the game. And, if there is a tie, the team with the highest number of prosperity points at the end of the game.

Acknowledgements

This game was developed with support from Climate KIC. This game is an expansion / adaptation of a game previously developed with support from the American Red Cross (International Services Team), and is a substantially simplified version of a game on deep uncertainty and robust decision making, designed for the World Bank Chief Economist for Sustainable Development.

Full description

New Shores – A simulation for climate and democracy

New Shores – a Game for Democracy is a multiplayer internet game that sends players to a vibrant, green island. With wild forests and rich coal deposits, it seems a perfect place to lead a long, peaceful life. However, the illusion gets soon dispelled.

Initially equipped with nothing more than a basic hut and a couple of action points, the players are soon thrust into a harsh reality of earning money, protecting their households and developing public infrastructure. On their way, they discover that all these actions are interlinked; while exploiting the island’s natural resources may quickly improve their living conditions, it may also disturb the island’s ecological balance and lead to natural disasters.

Do Not Track

If you share data with us, we’ll show you what the web knows about you

This documentary series will explore how information about you is collected and used. Every two weeks, we will release a personalized episode that explores a different aspect of how the modern web is increasingly a space where our movements, our speech and our identities are recorded and tracked. We want to help you understand the exchange of value when you volunteer information online. We want you to know when it’s happening without your permission. We want you to be in control, and we want to pique your curiosity.

How to Create a Financial Crisis

Ever wondered how financial crises occur? Let economist Léon Courville explain.

How to Create a Financial Crisis is a conversation via text messaging with Léon Courville, professor of economics and former President and Chief Operating Officer of National Bank of Canada, who invites users to create a financial crisis in order to understand its theoretical underpinnings and, more importantly, the human behaviour behind it. The experience is optimized for mobile phones and also accessible on tablets and computers. Each user engages in a 20- to 25-minute conversation with the professor, who unpacks five concepts that are vital to understanding the forces at work in the modern financial system. Through these exchanges, the user meets key players—including consumers, bankers, investors, politicians, and oligarchs—and explores the nature of imbalances within the compensation system, practices of debt securitization, flaws in financial regulations, the concentration of influential power (the “too big to fail” syndrome), and the usurpation of democratic systems by financial oligarchies.

Plasticity

Plasticity is a hauntingly beautiful puzzle-platformer where you explore a plastic-ridden world.

Plasticity is a puzzle-platformer about a plastic-ridden world and the choices you make to save it. You play as Noa, a curious young girl who leaves her bleak home in search of paradise and a better future.

You embark on an emotional journey as your actions dynamically change both gameplay and the story. While each decision carries a consequence, few are irreversible—you may stumble, you may fall, but only you can save the world.

Plasticity is a free game created by students from the University of Southern California (USC). The students and professors in the development team believe that video games hold a key to inspiring environmental activism.

Plasticity makes the player think about the garbage we throw away and plastic we recycle, bringing to light how we don’t see where it goes or how it makes an impact. The game helps to visualise this impact through the art of storytelling and interactive choices you make in real-time.